Koji Nakamaru and Yoshio Ohno. Enhanced breadth-first
ray tracing. Journal of Graphics Tools, 6(4):13-28, 2001
Enhanced Breadth-First Ray Tracing
Koji Nakamaru
Keio University
Yokohama, Japan
maru@on.cs.keio.ac.jp
Yoshio Ohno
Keio University
Yokohama, Japan
ohno@on.cs.keio.ac.jp
Abstract:
-
Breadth-first ray tracing that utilizes uniform spatial subdivision
can render a large number of objects without breakdown. The original
algorithm however has two major drawbacks: redundant data processing
and limited grid resolution. We present several refinements for these
drawbacks and realize fast and robust external ray tracing. We
achieved speedups of roughly up to 4x for SPD scenes with up to 50
million objects, and up to 14x for pathological cases with 1 billion
objects, all rendered on a PC with 256MB memory.
Statistical Analysis:
-
A report shows detailed experimental results.
Images:
Rendered images for huge data. The view parameter is the only
difference between `rings368m' and `rings368': the view frustum of
`rings368m' contains approximately 1,000,000 objects.
|
|
|
mount14 |
rings368 |
rings368m |
#objects: 536,870,916 |
#objects: 1,000,787,041 |
#objects: 1,000,787,041 |
48.50GB |
86.77GB |
86.77GB |
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